Once over it goes to an endscreen:
This is done with variables.
The blue circle is a movie clip called circle and any boxes where the time or score is is in a dynamic text box.
The whole main code looks like this:
stop(); --- Makes the frame stop on frame 2 after 0
var score = 0;
var time = 30; ---This sets the time to 30
var time = 30; ---This sets the time to 30
circle.onPress = function (){
score +=1; --- This sets the scor up 1 by each click
}
score +=1; --- This sets the scor up 1 by each click
}
onEnterFrame = function (){
if(time <1){
gotoAndStop(2); ---Makes the game go to frame 2 (the 'Times up' screen) once the time hits 0
}
}
For the timer there is a square off the screen that is a movie clip. I went into that shape (double click), set a frame to 24 (as its 2 frames per second) and in the coding I set this:
_root.time -=1
The _root. makes the coding here go to the main scene (action script). The time -=1 makes the time count down which would pass 0 and go into negatives but with the coding above it goes to frame 2 once past 0.