Personal reflective comment
My
role in the group while making our James Bond interactive YouTube game was the Director.
It was my job to make sure all the props and equipment were collected. I went
out to purchase multiple items of clothing for the characters to fit in with
the story and theme of the 'James Bond game.
I took the job of making sure we had an
actual story and narrative for our game. This meant doing research on our
target audience (primary research), doing research on where we will be filming
(location scouting) and making a storyboard and script.
The others in
the group made the questionnaire after as a group we discussed what questions
were needed to get the answers I could analyse to create the best story I
could. The results we got suggested people would want motives behind their
decisions and would want more quick time events.
During
the process of finding a place to film I tried to base my story around a house
or a woodland area but these would be too far away or would not fit into the
James Bond feel enough. After some looking I found the ‘ghost tunnels’ on
Portland that looked great for a villain hideout.
The
storyboard was based off of the questionnaire results we received. The
storyboard had all the details that would be in a professional storyboard, the
type of shot it is, how long it goes on for, what goes on in the shot and a
picture of what the shot should look like.
During filming
we had to improvise with some shots due to the large amount of broken glass on
the dirty floor in the dark and damp environment of the ghost tunnels and there
not being enough room directly outside the entrance to the ghost tunnels. We
also had to improvise with the environment we worked in by using rocks as a
table.
I managed each
shot as well as actually acting out several roles as the 'bad guys', moving the group along as fast as possible. We did have to stray away
from the storyboard a bit due to health and safety reasons and also purely
because we had a dirt bike we could use for our final shot we took the
opportunity to have our James Bond drive away.
In the
storyboard most of our shots were POV, filmed with the GOPRO camera. This went
well until the GOPRO battery died before we could film the last scene. Luckily
we had the HXR camera with us so we could film the fight scene from a mid shot
to mid-close up perspective. This meant in the end we did have to show our bond
characters face a bit more than we wanted to as we wanted our players to feel
more in the characters shoes than watching someone else play.
As the director I did a good job at
pushing the team to film as fast as possible and keep as close to the
storyboard as possible. We made sure to set up ‘filming in progress’ signs and
to clean up after ourselves to keep the public safe and happy and we managed to
finish on time with all the filming done in one day.
The filming had
to be cancelled from our original date of Feb 12th to the half term
holidays because our Producer could not make it on time. This forced us to film
way behind schedule and it put a lot of pressure on the whole team to get the
editing and special effects done. We had a lot of effects we wanted like blood
splatter and extra flash effects that we had to avoid doing, as it would simply
take too much time to do. The postproduction was put under a lot of stress
because of this and we had to work towards the deadline rather than have it
completed one week before like we had originally planned in our schedule.
Towards the end
of the project our Producer, Adam stopped communicating with us. He stopped
answering text messages and phone calls and he did not join the Facebook page
we set up early in the project to keep communication inside the group and he
did not post all his important documents on the group Dropbox which hindered
our capabilities of written work as we had no reference to the documents he was
seemingly keeping from us. This is due to the fact he fell very ill towards the
end of the project and the area he lived in had very bad connection so Adam
could not receive text messages and calls. This meant we had to make some changes, as it
seemed our producer was gone for a while.
This is why I
was made the new Producer so I could keep tabs on the whole group and make sure
we had all the written work and editing done. I supplied the group with content
that would help them in their tasks and made sure to do as much written work as
I could to help with the group.
Drew did all the
editing and he was doing a great job at it. I assigned graphical and written
work to Kia and Scott while I did a lot of written work and helped out in
individual tasks. Me pushing the group and assigning jobs put the group on the
right track towards completion in a much less ‘panicky’ working environment’.
Without the Dropbox and Facebook page, along with Skype chat we would have been
in serious trouble. They were both out main way of communicating with each
other and for me, making sure the group was doing their part.
Overall the
group did a great job at making sure we had permission to film, gathering
research, props and equipment, filming at a professional and fast pace and
editing the final product. We constantly double checked our sources and risk
assessments and made sure to keep good communication in the whole group despite
some bad connection issues.
No comments:
Post a Comment